Tag Archives: AfterEffects CS4

Sure Target 2 Test

16 Jan

at first: this started as an “Sure Target 2” test …

…well long story short, cuz it’s kinda late back here ;)
i had to play with the new Sure Target2 plugin
and i missed the last two FollowFridays on twitter
and i also have to say i was kinda inspired by Video Copilot (plugin&cool motion graphics) and Tomasso Roberto (@TRStudios by his special Video-FF’s)

so i “took the opportunity” to make a special FF-Trailer with all the good film fellows on twitter…maybe i forgot one or two – sorry for that.

i also used VideoCopilot “Pro Scores” and some “handmade” transition-sounds

and here we go: (maybe not the best picture/music sync, but time was not my friend here …;)

UPDATED:

Render out in AE took about / around 4 hours (maybe caused by the particle system)

sound was mixed in LogicPro with the Ozone3 master-plugin for “bunch&power”, some lil “corrections” (vignette, soft-edge, flares and so on…)  with MBL in FCP. (render-time around 30min)

AE Project & Master is 720p ProResHQ for vimeo exported as h264
using QuicktimeX -> save as HD720p (h264, 5Mbit/s)

this is the new version with a bit more “effects” :

FF: @videocopilot @TRStudios @cristinavaldivi @jonconnorfilms @PhilipBloom @saracollaton @behindthecut @MF_Films @wiegaertner @Catchin_badguys @lj_director @AmyPruett @alexbentzien @iGert @zacuto_sue @jayfriesen @VisualEdgeChris @Dr0id @BenjEckstein @mobiledivide @rondawson @Zacuto @alisterrobbie @editblog @filmbynumbers @kevinshahinian @AmyPruett @EditorJules @avidscreencast @alexm13 @jstunzi @officialavatar @grischatheissen @DeFrees ... oh and i almost missed @LittleMexiGwen & @jag35


UPDATE:


i did some render-time-tests …  i rendered without the CC Particle World and got about 30 minutes less render time.

i did a 2nd test with more Sure Target 2 effect amount and motion blur on text & particle system …  rendered a bit longer than the first one … but not much

so in the end it’s all about how much text layers you’ve got and how many of plugin-options you use (the amount off wiggle and so on doesn’t count that much)



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